Yes and no. It's still too early to tell if Oculus VR will ditch or give less priority to the gaming aspects of the Rift. These are all knee-jerk reactions, and they are unwarranted. Carmack himself says not to worry[0] about the Facebook acquisition, and I trust him.
Considering that Oculus VR is hiring industry veterans like Abrash, Carmack, Forsynth, Binstock, et al. I'd expect them to be even more focused. These are all people that have worked on big projects, some of which have failed (Abrash and Forsynth worked on the failed Intel project Larrabee, for example) and some of which have been quite successful (Carmack's tremendous history with graphics engines, the working VR prototype from Valve). They are focused and you can see from this blog post/announcement that they are extremely excited about the project.
Another thing is, Sony's Morpheus, at least right now, will work only on the PS4. The PS4's hardware will be "outdated" by the time the Morpheus is released, if it isn't already. The Rift provides more freedom to the developers from what we've seen, and given the history of the Oculus VR employees, with their openness about their goals and projects, it's going to be more favorable for the developers in the long run than working with Sony's closed system.
Considering that Oculus VR is hiring industry veterans like Abrash, Carmack, Forsynth, Binstock, et al. I'd expect them to be even more focused. These are all people that have worked on big projects, some of which have failed (Abrash and Forsynth worked on the failed Intel project Larrabee, for example) and some of which have been quite successful (Carmack's tremendous history with graphics engines, the working VR prototype from Valve). They are focused and you can see from this blog post/announcement that they are extremely excited about the project.
Another thing is, Sony's Morpheus, at least right now, will work only on the PS4. The PS4's hardware will be "outdated" by the time the Morpheus is released, if it isn't already. The Rift provides more freedom to the developers from what we've seen, and given the history of the Oculus VR employees, with their openness about their goals and projects, it's going to be more favorable for the developers in the long run than working with Sony's closed system.
[0] https://twitter.com/ID_AA_Carmack/status/449598224156745729