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re: boxing games and stamina. I've never found this game mechanic to be convincing, just vaguely frustrating. All of us know what it feels like to push our muscles to the point of exhaustion, until they no longer respond - it is such an innate experience that for me, it is impossible to convincingly recreate it with a keyboard or controller and some on-screen meters.

On the other hand, most of us probably don't have experience bludgeoning each other with sharp or blunt objects to the point of exhaustion or death. This might mean two things: first, that we don't object to flashy, fun combats, because they are closest to our fighting experience which comes from watching movies. Second, that a realistic combat - a tedious, dirty matter of concentration and endurance - might just not be that much fun to play.



> a tedious, dirty matter of concentration and endurance

Eh? Not at all. In sabre fencing, it's rare for a touch to take more than 15 seconds. Even in épée, which most closely approximates a real duel, one minute is about the norm.


In real life, "winning" 10-7 isn't all that much of a win. More to the point, "a touch" doesn't cause a position reset and some touches are far more important than others.

Fencing is amazing, but it isn't fighting even if fencers do better at sword fighting than folks with no experience.


I had an in-depth reply to this, but I accidentally closed the browser tab in the middle of composing it. So I'll leave it at this for now: historical accounts of the duration of sword duels do not distribute themselves qualitatively differently from modern fencing, and even less so from the fencing of 100 years ago.


I guess I'm talking more about medieval stuff (about which I also don't know much). Swords, maces, that kind of stuff. I might be talking about something slightly different than the article.




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