I’ve come to realize there are definitely people out there who have no interest in playing games, they just want to own them.
A child doesn’t think about ownership, he picks up a controller and plays a game. And when the child has grown bored of the game, one day they just never touch it again like a discarded toy, moving on to something else.
It is adults, reminded of their own feeble mortality and impermanence in the world who try to grasp at things like permanent ownership, they long for something that can’t just be torn away from them on a whim. But in life, everything is ultimately torn away from you, there is nothing you can do about it.
Some try to disguise their hoarding as “preservation”. Nobody cares. Even if you had some carefully curated museum, these old games would just be exhibits people look at for a bit with passing curiosity. Nothing more. You didn’t even make these games, why do you care so much?
Focus on enjoying games now, in the time when they are relevant. No matter how hard you try, all those games will be lost in time, like tears in the rain.
I'm in the same boat with the sibling comment. I currently play games that have been released 20+ years ago. In 20 years I want to be able to play the games that are being released now. That's what preservation is, not hoarding. Should I just stop playing older games because I wouldn't be able to play newer ones in some years? This seems entirely unreasonable to me. I can read books that have been written hundreds of years ago, I can watch movies that have been made 100 years ago. The same should be with video games. And it used to be this way.
The vast majority of consumers don't care or think about this at all. It's a loud and tiny minority who imagine this great injustice will lead to some groundswell of rallied consumer support if they just write more blog posts about it.
In reality, if people get continual access to a digital game, the hypothetical case where they might lose access to it isn't all that troubling. And even if the license was specifically a year-term rental or something, most people wouldn't flinch because they go on with their lives after finishing a game.
It's also so convenient to ignore all the reasons the current system is the way it is.
1. Digital goods are just bits and free to copy and distribute online. Publishers use DRM because piracy is otherwise prevent, and they have a right to protect their IP.
2. Publishers can distribute the content that they develop however they see fit. Gamers who didn't make the game aren't owed something by right. Don't purchase the game if the license terms aren't amenable to you. It's a game, not a vital good.
3. Disk drives are a pointless pain-in-the-ass to manufacture if most people don't want them anyway.
> Don't purchase the game if the license terms aren't amenable to you
Unfortunately, terms can change. Publisher can promise 10-year support for the game and then drop it after 1 year. So when we purchase the game, we don't know what will happen in the future.
> Focus on enjoying games now, in the time when they are relevant. No matter how hard you try, all those games will be lost in time, like tears in the rain.
I've enjoyed games that came out 20 years before I actually played them. Many games I enjoy are years old by the time I play them. I wanted to play The Crew. Doing that officially is literally impossible now. Maybe I'll get to play it if the pirates can do their magic.
Somebody needs to preserve these games so that people like me can play and enjoy them in their own time. I'd like other people to share in that same joy.
Would you write this comment, if you were speaking of books instead of games? It comes of as incredibly thoughtless to think of games as nothing more than discarded toys, when they are complete creative experiences filled with artistic value. Games are worthy of preservation for the same reasons books are. It's a shame people like you haven't realised that.
Most books are lost in time. The ones that survive are just popular enough to stay in circulation.
Like you will most likely always have some kind of access to something like GTA 6 in some way. Only obscure titles get truly lost. They are obscure for a reason.
> Only obscure titles get truly lost. They are obscure for a reason.
They can be obscure for many reasons, only one of which are it's quality as a piece of art.
There was an album, "Begin", released by a group of session musicians calling themselves The Millennium. Released in 1968, it was a borderline experimental sunshine pop rock in the vein of Sgt. Peppers and Pet Sounds, with songwriting and production in the same ballpark. It completely flopped, having landed a bit too late, and made virtually zero impact on music history. It only started to get rediscovered by the public after some CD releases in the early 90s, but that mostly got it out of total obscurity into being an extremely deep cut.
But it's fantastic and in spite of it being out of it's time when it released in terms of genre, did a lot of cool experimental stuff that makes it sound shockingly modern. It's seen some greater recognition in recent years, but we're in literally another century. I found out about it through a Spotify recommendation and based on searches, so did a lot of other people. When it got recommended to me in the late 2010s the play count for most of the songs was in the low thousands, but it's gotten a bit higher now.
The album didn't get re-issued because of it's quality, but because CDs were booming and labels were looking for any old junk. There was also a resurgence of interest in baroque pop in that era. If the circumstances weren't just right, it would never have been re-issued, it'd likely have continued to be completely forgotten and I wouldn't have ended up listening to it and loving it.
A child doesn’t think about ownership, he picks up a controller and plays a game. And when the child has grown bored of the game, one day they just never touch it again like a discarded toy, moving on to something else.
It is adults, reminded of their own feeble mortality and impermanence in the world who try to grasp at things like permanent ownership, they long for something that can’t just be torn away from them on a whim. But in life, everything is ultimately torn away from you, there is nothing you can do about it.
Some try to disguise their hoarding as “preservation”. Nobody cares. Even if you had some carefully curated museum, these old games would just be exhibits people look at for a bit with passing curiosity. Nothing more. You didn’t even make these games, why do you care so much?
Focus on enjoying games now, in the time when they are relevant. No matter how hard you try, all those games will be lost in time, like tears in the rain.