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I need an experienced Unity graphics specialist to reboot a beloved and unique simulation game IP as part of a small dedicated team. You are comfortable writing terrain, foliage, atmospherics, volumetrics, particle system from scratch, along with more typical URP/SRP dark arts + fell workings. You are OK with an opinionated codebase that largely sidesteps standard Unity stuff.

Apply by: e-mailing me at (my first name) at theengine.co



Custom volumetrics and URP dark arts for a simulation IP reboot, inside an opinionated non-standard codebase, is my kind of problem. I lead a small senior team at Baron Tech. Worth a quick chat?



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