Hacker News is turning into every other platform over time it seems. More and more folks just see a headline and comment rather than understand that headlines are designed to mislead you for clicks.
These requirements make sense. They're additional verification steps in place for people trying to publish games for very young users.
I agree with you that the HN title is editorialized and misleading, but I disagree that these requirements make sense.
They only make sense if you think it's OK for kids to send face scans to scary faceless corporations. And even if you do that, you can't share your game with friends unless they also take a face scan! (cause that's what "Trusted Friend" means - it doesn't mean trusted by you, it means trusted by them)
The step is a significant one, and Roblox has taken one other measure recently, restricting chat a lot for minors (https://x.com/Roblox_RTC/status/2043723470899437623) . I think this is a move to satisfy people concerned with child safety, not a cash grab. I think RB hq probably know they're making tradeoffs of keeping parents happy, while devs will be annoyed/fewer. But everyone can still make games and play them with trusted friends. Likely damages the network effect (Roblox's multiplayer aspect being one of its best parts), but oh well.
'Trusted friends' is the key term here. To become one you need to have a paid subscription and to submit a face scan or id, which is what most people here are against.
I for one will not let my child submit a face scan to Roblox in order to become a 'trusted friend', and so now they wont be able to play the games made by their friends.
No this does not make sense for the platform. Roblox has some of that old Flash feel, where anyone can just create a game, no matter if you are 14 or 88. If you read the comments, most people are fine with the ID checks ( i would not, but fine) but are completely against the charging of a monthly subscription to publish games. All the people that would do it for fun, wont anymore now. Basically, the corporate greed machine has now turned the platform into a "professional" platform, where you pay-to-build.
As a side note, if someone is working on something similar, then now is the time to start talking about it! ;)
This is totally unrelated so I have to assume that you didn't realize your post looks like it has a random Nazi dog whistle in it, if you were wondering what that other person's comment means.
I dont know Lua and never touched it, Claude was able to vibe code in pieces a whole 3D Roblox experience, all while I was working in domains I did understand in another terminal window
Taking the Apple approach makes sense as too many ideas guys are flooding the platform with vending machine slop
This won't fix the AI slop problem. If anything, it will make it worse.
Vibe coders are far more likely to be willing to pay to submit their games, because just like their $200/mo AI subscription, they see it as a necessary expense on their path to get rich quick. People who just want to make things for fun as a hobby are less likely to pay.
Roblox is already an experiences cesspool and should have dropped the “every kid should be an entrepreneur” thing a long time ago. Roblox Studio is still accessible for tinkering.
Vibe coders are going to be a lot like influencers in that we're going to find out people aren't half as creative as they think they are, and no barrier of entry, like learning a programming language, will exemplify that.
With influencers, the old barrier of entry was getting a good camera and learning about lighting. Now that cameras are essentially shipped with a device everyone has on them at all times anyways, we see how low the low-hanging fruit actually hangs, as evidenced by most instagram reels which are insufferable.
But the term 'Roblox Devs' can also include other children. You seem to be missing the point a bit that kids used to be able to make games and share them with their friends for free. Now they need a paid subscription and a face scan to do that.
Yes it makes sense when you apply it to adults, but Roblox was made for kids to share and play with other kids. When you look at it from that angle it makes no sense.
>More and more folks just see a headline and comment rather than understand that headlines are designed to mislead you for clicks.
My personal policy is I don't click links I consider clickbait. I mean things that are intentionally misleading and vogue. But I sometimes check HN comments - I never comment about the post itself (since I didn't read it), but I sometimes respond to other comments (like I do now).
In the case the article's actual headline is "New Publishing Requirements & Evaluation Process for Games". The clickbait headline was supplied by the person who submitted the article to HN.
Your policy will lead to missing articles that you might have found worthwhile someone did a poor job of submitting them.
I'm not sure I understand, as every word in the title is true.
One of the "requirements" you refer to is possessing an active subscription. The age-cutoff is 16, but Roblox has historically been based around kids making games for other kids, which isn't feasible if a subscription becomes required.
More and more HN is turning into a PR outlet for companies
Upvoting gangs upvote the PR comment that downplays the article (the "actually, let me examine is why this is fine in very polished language" type comment)
So it's not like there a total imbalance of purely misleading headlines with no response to them
People here in comments seem to not read past the title that editorized, but in a wrong way.
This is basically only requirement to make games available for players under 16 so its certnly done under regulatory pressure because no way on earth they can moderate every game from unpaid users.
I am 17, I wasn't really a roblox player aside from playing with one of my friends once or twice[0] (more of a minecraft enthusiast) but I know or can tell there are sizable amount of people online who have only played roblox, some even started because of it under age of 16 and learnt to code because of it.
My point is, many people around me or online really really love roblox and they even start to code because of it. I mean it makes sense, Coding something translates to something directly cool. I wanted to make Minecraft plugins too but I always found java to be a bit distressing so I used to search how to make minecraft mods in python or lua when I was 15 or something, I personally never really got into roblox though (I maybe the exception rather than norm) but I suppose lua/luau makes that process a bit easier and so its gonna be a big hurdle to most youngsters who wish to code.
Also I am not fine with Age verification as well but oh well, I could've maybe understood it but what I don't understand is how a billion dollar company needs a few dollars for moderation. I feel like its just a net negative and is gonna create backlash and rightfully so in some sense.
Anecdotally one of my friends back in 10th grade (so 14-15 year olds) actually learnt lua just to make a roblox game or games in general and he was an artist, (one of the most artistic people I know) like firstly his drawings were some of the most amazing in our friend-group and he had made some quite significant amount of money by doing blender for roblox devs and he just said that he likes blender so he gets them to buy blender plugins rather than money itself. He really wanted to get into gamedev.
And I think once again my main point is that, there would be less people interested in game-dev overall. I mean we all start somewhere and I find the idea of taking subscription money a little dis-tasteful for Roblox to do.
Read the article, I find it a bit fascinating how the article was written even more than 5 years before I was even born!, yet nothing has changed, maybe only gotten worse especially for windows.
Also now most things happen on phone which make programming notoriously harder.
I think Linux might be interesting here, most Linux distros come with python , I have recommended it to some friends and one of them uses it but yeah, ironically the problem with Linux in my generation to many people feels like they will miss their games. The state of gaming in Linux is now for the most part really good though but still, I sort of understand this statement and I feel like Linux just feels alien. I mean when I downloaded Linux, I didn't know too much about the command line and it felt foreign until it feels at home.
Exactly, this will marginalize the creators of tomorrow who might have picked this up and built something, will now hesitate and probably try to find something else to build on. The people building giant games full of "buy this crap" every 5 seconds, spamming my 6 year old with prompts, they will continue doing so.
> For friends, they need to do an age estimation only.
Thats not true. It says to share with trusted friends and 16+ they need an account in good standing (paid) and an age check, which constitues sending a face scan or id.
I literally pasted the rule directly from their site, Im surprised you dont understand it.
"Good standing" means your account wasn't moderated for violating the community standards [1] (exploiting, saying bad words, threatening users, uploading illicit content, etc).
I'm dev games on Roblox. Trust me, you're the one confused here.
You are still ignoring the fact that they have to provide a face scan to publish to trusted friends now.
Also that kids < 16 might be the ones who want to share games to thir friends who are < 16. They still need to pay a subscription and submit face scans to do that now which they didnt before. Thats the whole issue here.
The thing that made Roblox actually work for kids wasn't the editor, it was that a kid could send a link and their friend would be playing 10 seconds later. S&box, Hytale, Luanti are all fun but they're all installs, which kills the sharing loop the moment you have one friend on an unsupported platform or a school laptop.
The closest thing to the Roblox distribution model is browser games. I work on browser-based game stuff and the hard part is never authoring, it's the last mile: corporate networks, WebSocket proxies, "my friend has a Chromebook," etc. Godot has a web export now that's genuinely usable for small multiplayer stuff, and it's free. Not as polished as Roblox Studio but the zero-install property is the whole ballgame for kids sharing with friends.
Huge fan of luanti (minetest) as well. My kids never picked it up though because the client controls were not very polished and they got frustrated. Has that improved in the years?
Well, that's configurable. On full games, you just download them from the manager and start a new world with that game in the main menu. For instance, "Glitch" has nothing to do with "NodeCore", nor Mineclonia or Citadel.
In order to able to be trusted by anyone, the user has to also verify their age. Also not every country has this feature yet, I never estimated my age by Roblox so i am also not trustable or can trust others.
I don’t let him chat with other players (text OR voice) even though I let him play multiplayer games.
We constantly talk about the dangers of online strangers and he is fully aware of “perverts” on Roblox (though he doesn’t know what tha word really means, he understands it as bad guys that want to hurt kids).
I don’t look kindly on parents that won’t do the bare minimum to protect their kids online but want to use the force of the gun on me.
It is extremely hard to fully vet a game made by a bad actor; they can deliberately make the first x-minutes innocent etc. If you tie it to real IDs you have many more tools to keep people acting honestly so you can more effectively vet them.
My kid is 13 and likes to make silly Roblox games. No way I'm going to let him take a face scan with whatever creepy unaccountable AI data hoarding outfit Roblox decided to team up with, just so share his creations with 6 friends. How is it protecting him that he's not allowed to share creative work with people?
Good thing he was already messing around with Godot as well cause this kills Roblox for him.
Every major government around the world is rapidly rolling out online bans and age checks of some form for social
media, online gaming, or general internet access.
I agree this is dumb but this isn't a Roblox thing so much as "what the fuck are we collectively doing with privacy?" thing.
The age check is part of Roblox as a whole. It dictates what games you can access and the range of ages you can communicate with. They also extend age check to who you can develop games with, as the Roblox Studio IDE is basically a real-time multiplayer 3D environment with chat.
Accounts without age verification can only play all-ages games, chat is fully disabled, and they cannot publish any content onto the platform.
You haven’t had content moderation questions until you’ve looked at games and user generated content.
It’s such a stupidly thorn intersection of media, user behavior, and tech.
It’s not text, it’s not image, it’s not video - it’s a whole interactive play test.
If your mods don’t walk over the right trigger, they you don’t uncover the “secret” gacha arcade room. Even better - one mod runs the map and finds the room, and sends it for review, but the second mod doesn’t find the same room.
In contrast something like “School shooting simulator” had enough policy training and was obvious enough to be moderated.
People get creative with their tools, I’ve heard of entire copyrighted movies being smuggled into thumbnails.
Bonus points if you realize that this is how good things are for America centric moderation, and how it drops off for other nations and communities.
Oh boy, the reason Roblox was this famous was that anyone could share their games publicly and people could play
Having a subscription kills Roblox and its ecosystem.
For context, Roblox has 170 million peak concurrent players, All of Steam had 85 (I got this data from someone at hackernews's comment)
This might be the end of Roblox. I hope more roblox's alternative spring up preferably open-source. There is luanti which is a minecraft alternative but I suppose a lot of games can have overlap to luanti and it runs on lua too.
> Publishing games that are available to players with either Roblox Kids (users under 9) or Roblox Select (users 9 to 15) accounts that we announced in our Newsroom will require additional verification steps than publishing games that are available to users over 16.*
These requirements make sense. They're additional verification steps in place for people trying to publish games for very young users.