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I've been developing an rts using coding agents https://egeozcan.github.io/unnamed_rts/ - lots of borrowed ideas from red alert.

it's super buggy and yet doesn't work on mobile but it's been my childhood dream to make an rts and I have something I can have fun adding different dynamics.

it's much more fun to watch the agent struggle developing an AI instead of play the game itself (tried that at the beginning too).





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