Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

This seems like an important insight. The other top comments are about what individuals can do to improve their situation. That's absolutely valuable advice, but is at its core a solution of the form of "this wouldn't be a problem if only everyone would just...", which is never actually a solution.

What you're describing here is an answer to the question "why aren't people 'just' being more social".

Certainly too, social media has played a big hand in this, but for many people, myself included, these activities feel high-risk, with a low probability of reward. Regardless of the correctness of the perceptions that have led to this feeling, the feeling exists and it is becoming more and more pervasive across society. And, like most problems centered on feelings, "have you tried not feeling that way?" is rarely, though not never, effective.

I actually have an interesting story here. For a couple of years I found a third place for myself in VRChat. It was great, I made friends, I spent time socializing for its own sake on a daily basis for hours. But something changed over time. I'll hop on now, look at each person on my friends list, look at private and public rooms I can join, and instead of being able to just jump in, the same feelings of "this is high-risk" that hold me back IRL result in me closing the game after ten minutes or so.

So what exactly happened? My theory is that, being a completely new "kind" of space, my brain didn't see the choices as "social" in the same way as IRL. But over time it relearned the same lessons in this new context, driving me away from social interaction.

Why? What are the unconscious lessons I learned, and why did I learn them? What have I unintentionally internalized that turned an enjoyable, effective, low-stakes virtual third place into an emotional slog that incentivizes self isolation in the same way IRL socializing does?



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: