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As someone coming from RAII to C#, you get used to it, I'd say. You "just" have to think differently. Lean into records and immutable objects whenever you can and IDisposable interface ("using") when you can't. It's not perfect but neither is RAII. I'm on a learning path but I'd say I'm more productive in C# than I ever was in C++.




I agree with this. I don't dislike non-RAII languages (even though I do prefer RAII). I was mostly asking a rhetorical question to point out that it really isn't the same at all. As you say, it's not a RAII language, and you have to think differently than when using a RAII language with proper destructors.

Pondering - is there a language similar to C++ (whatever that means, it's huge, but I guess a sprinkle of don't pay for what you don't use and being compiled) which has no raw pointers and such (sacrificing C compatibility) but which is otherwise pretty similar to C++?

Rust is the only one I really know of. It's many things to many people, but to me as a C++ developer, it's a C++ with a better template model, better object lifetime semantics (destructive moves <3) and without all the cruft stemming from C compat and from the 40 years of evolution.

The biggest essential differences between Rust and C++ are probably the borrow checker (sometimes nice, sometimes just annoying, IMO) and the lack of class inheritance hierarchies. But both are RAII languages which compile to native code with a minimal runtime, both have a heavy emphasis on generic programming through templates, both have a "C-style syntax" with braces which makes Rust feel relatively familiar despite its ML influence.




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