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Ah, no, that's not what I mean. It's the input devices. Mainly the mouse pointer.

I now remember there was a way to go around it (a bit cumbersome and ugly) which was to render the mouse pointer only locally. That means no mouse cursor changes for tooltips/resizing/different pointers in games, etc. But at least it gets rid of the lag.





oh but the forwarding of inputs should be irrelevant to gpus.. maybe this is because the vdis run windows and it is a xorg issue?



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