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if your game takes 154 GB of space, you should never be able to touch a computer ever again.




I agree more can be done to shave game sizes but space is cheap these days so that's probably why it hasn't been a focus.

The same argument gets used when concerning CPU performance when writing software with 10+ levels of abstraction and now your CPU gets pegged when on a semi-active Discord channel.

Who cares that it takes a million clock cycles to process a single message? People are running 5 Ghz CPUs, so that's only 200 ms, right?




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