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> Proton represents Valve's failure

No, it represents a market opportunity. WINE (a European led project) effectively makes Win32 and DirectX into Linux APIs. It works well for games. You can bring those games to Linux with less effort. And Valve can offer SteamOS (based on Arch Linux, also a European led project) for less cost.

You don't need Visual Studio. JetBrains has nice, cross-platform IDEs and they're a European company to boot:

https://www.jetbrains.com/





Now go see how many game studios use JetBrains.

As for Proton, don't build castles on foreign kingdoms => OS/2 "runs Windows better", Netbooks.

Lets see how long Valve manages to keep their castle up.


> don't build castles on foreign kingdoms

Microsoft is a foreign kingdom to Europe. That's part of the problem.


Which is why I listed several Microsoft dependent technologies that Europe kingdom guards have to stop the merchants from Microsoft kingdom trade at the borders.

Without wagons carrying Windows game boxes, there is nothing at the SteamOS theater to play, and then the actors have to actually come up with their own original plays.


What do you believe will happen? Wine exists. It will continue to exist.

You can do development with Wine without a copy of Windows:

https://gitlab.winehq.org/wine/wine/-/wikis/Winelib-User's-G...




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