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Did they really abandon it after all that work? The engine itself was basically the only interesting part of that game! (ignoring gameplay-oriented engine stuff).


Given how lackluster most everything was (beyond the visual design of the city) — e.g. physics, crowd interaction, scripted events — maybe the engine was what held their creative vision back?


It took them nearly 2 years, but the game has advanced a lot since it's launch. The Phantom Liberty DLC plus the 2.0 update/rebalancing made it more fun (even if it made it more 'console' and less PC)


They moved devlopment to Unreal 5


Much better




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