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Also:

* Graphics updates with shaders for improved water and fog (which you can combine with much higher view distance), godrays, HDR, etc, improved meshes, improved grass, high resolution textures with normal maps and PBR.

* Modernized UIs

* Multi-mark (extra marks as you level mysticism)

* Turn the books into audiobooks and add full voice acting if you're a mild heathen.

* Combat and leveling system overhauls if you're a full heathen.

https://youtube.com/watch?v=iFZm4VZnHy0

https://youtube.com/watch?v=9Hv-46CCd9I

https://modding-openmw.com/



I played it a year ago. To my surprise, in some ways, the advanced graphics broke my immersion. Standing in Vivec and expanding the render distance to Seyda Neen takes away part of the mystery.

I had the same with Gothic, where my more powerfull computer could render Xardas' tower when standing in the old camp.

Both games partially depend on limited render distance to provide an illusion of vastness.


IIRC, you can adjust the fog to still be there and get the best of both worlds.

Morrowind can indeed be small to look at, but big to play in <3


Volumetric fog is the solution. Gives you the best of both worlds: distant peaks over the mist, yet difficulty navigating to the next settlement.




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