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> VM for things that NEED to be windows.

The big two that spring to mind are online games and Adobe softwares. I don't think a VM can usually meet the performance needed for either.

I do wish more artists would take a chance on open source softwares, but most of the ones I know are still insistent that nothing can ever come close to Adobe. But that's a rant for another time.



Games run pretty great on Linux, but if you do want a VM, passing through a graphics card to that VM via vfio provides 95%+ the performance of native.

Virtual reality headsets with dual 4K screens running at 75Hz+ perform well on a Windows VM done that way. A normal flatscreen game is going to be just fine.




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