I agree. Actual simulation would be an inexcusable waste of resources when the end result is simply indistinguishable from a normal distortion filer. Specially when their newest flagship has a smaller battery.
If you assume a fixed depth “behind” the screen and a fixed eye position, a lot of the math shakes out. It’s overkill for button backgrounds, but the actual implementation of a simplified simulation isn’t as computationally heavy as I think you’re imaging.
We can stimulate light, but that's just a waste of ray tracing and introducing annoying complexities.