Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Oh, awesome! Yeah, that's a great introduction. Seems like it introduces a new abstraction that allows a single mesh to be mapped to much smaller groups of vertices so you can take advantage of BVHs and stuff like that on a more granular level, right in the shader code. Very cool stuff! Thanks for the info.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: