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The source code for original Space Invaders from 1978 has never been published. The closest to that is disassembled ROMs.

I used that prompt because it's the shortest possible prompt that tells the model to build a game with a specific set of features. If I wanted to build a custom game I would have had to write a prompt that was many paragraphs longer than that.

The aim of this piece isn't "OMG looks LLMs can build space invaders" - at this point that shouldn't be a surprise to anyone. What's interesting is that my laptop can run a model that is capable of that now.



> The source code for original Space Invaders from 1978 has never been published. The closest to that is disassembled ROMs.

Sure but that doesn’t impact the OPs point at all because there are numerous copies of reverse engineered source code available.

There are numerous copies of the reverse engineered source code already translated to JavaScript in your models training set.


The discussion I replied to was just regarding whether or not what the LLM did should be considered "engineering"

It doesn't really matter whether or not the original code was published. In fact that original source code on its own probably wouldn't be that useful, since I imagine it wouldn't have tipped the weights enough to be "recallable" from the model, not to mention it was tasked with implementing it in web technologies.


> What's interesting is that my laptop can run a model that is capable of that now.

I'm afraid no one cared much about your point :)

You'll only get "OMG look how good LLMs are they'll get us all fired!" comments and "LLMs suck" comments.

This is how it goes with religion...


I have good news about how games were programmed in the 70's. What if I told you the disassembled ROM is the code.




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