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This is simply not true.

I can describe a novel physics model for a video game. I can do a refresher on concepts like friction, air resistance, gravity, etc. that I don't remember well from school. Then I can describe the constraints and generate code to satisfy it.

If I were to go and learn the physics really in depth and then code it myself, it would take 10x longer.



The comparison is to use a physics library. Only in the LLM case are you trying to write the physics engine yourself. And if its not the kind of physics that's in a library, yes, you will need to learn it to ship a game.




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