The idea is very fun and kudos on the author but it definitely feels lacking on the actual game commentary itself. My perception, is that it throws random fillers that don't quite feel like apt commentary.
If you're jokingly imitating filler from bad commentary I understand but I think I'd like more play by play and less color, but of course pong has a limited amount of inputs to work with for that commentary.
One thing that could very well work for the latency issue some commenters post is to just send the events and receive commentary outside of the rendering and playback so that it, within some max delay, can look more immediate and in sync.
Very fun idea. Hope to see it with more complex things with more inputs.
If you're jokingly imitating filler from bad commentary I understand but I think I'd like more play by play and less color, but of course pong has a limited amount of inputs to work with for that commentary.
One thing that could very well work for the latency issue some commenters post is to just send the events and receive commentary outside of the rendering and playback so that it, within some max delay, can look more immediate and in sync.
Very fun idea. Hope to see it with more complex things with more inputs.