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oreally
7 months ago
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Migrating away from Rust
The cause could be an art bottleneck and less to do with the game's code.
nvlled
7 months ago
[–]
Maybe, it's using lowpoly models though which are relatively easier to create or outsource. This game is more on simulations and procedural generation, so I think game code is the likely the bottleneck.
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