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Miniature golf was a game I began twice for the Macintosh back in the 1990's but never ended up completing/shipping.

I've just recently been trying to recover my nearly 35 year old sources and create disk images for use on an emulator. The first B&W attempt at MiniGolf is here: https://github.com/EngineersNeedArt/SoftDorothy-UnfinishedTa...

The second attempt (when I was a better programmer) was in color ... will make it on Volume 2. (I'm currently trying to put that disk image together.)



Glider was THE franchise of the 68k mac era, I am more than a little starstruck, glad to see that you are back at it!


It's kind of for nostalgia that I am putting together all the sources, artwork, projects, (tools) on a disk image suitable for emulators. To me it has been fun trying to go through old hard drives and find the "almost rans" like MiniGolf (and later LiliPutz).

The shareware and commercial games (Glider, etc.) are on disk images in other repos. (You should be able to find them easily if you care to.)


You have some amazing graphics there. Love the style


There is something about black and white pixel art....


I played so much Glider as a kid. This is probably the only opportunity I ever get to say this, so: thank you very much for your games!


Thank you. I enjoyed writing it.


Thank you John! This repo has a little of everything I love: art, engineering, history, but mostly art. It's truly inspiring.


When I redid Glypha (an old shareware game I wrote) last year for Steam, I decided to go with B&W pixel art for the game — even though in other ways I bent to modern hardware (a larger 16:9 screen size for example).

That B&W pixel art definitely was a defining feature of the era.




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