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Easy : there were no graphic card. All the 3D rendering was done by the cpu.

Err, what? SGI, who wrote the OpenGL spec, had rendering hardware before OpenGL existed...



Yeah you're right, they were graphic cards, my bad, I made a shortcut. But at the time (1992), opengl implementations were mostly on the cpu (except for SGI graphic cards that were reserved to professionals). And the graphic card processing power was not enough to make the cpu a bottleneck.




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