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This indicates a fundemental misunderstanding of OpenGL ES. It cannot break working code by not having OpenGL 1.0 features, because OpenGL ES is not a revision to or successor of OpenGL 1.0.

Note that OpenGL 4, which is a (distant) successor to OpenGL 1, does include OpenGL 1s features, marked as deprecated.



OpenGL > 3.1 does not require implementation of compatibility profile, which includes deprecated funtionality. OSX doesn't.


Awesome! I wasn't aware that had become optional.




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