They only had 8K of RAM. Naturally, most of my time was spent creating all sorts of games. Free memory was rarely an issue.
A key factor was a combination of the very nice PETSCII character set with all of its nice graphic characters and simply using the screen as your combined playfield and data structure.
You could do a lot simply PEEKing and POKE-ing your way around the screen. Very handy dual use memory.
They only had 8K of RAM. Naturally, most of my time was spent creating all sorts of games. Free memory was rarely an issue.
A key factor was a combination of the very nice PETSCII character set with all of its nice graphic characters and simply using the screen as your combined playfield and data structure.
You could do a lot simply PEEKing and POKE-ing your way around the screen. Very handy dual use memory.