Thanks for jogging my memory! I believe we did two rounds of QA, the first was unlimited but shallow and high latency, the final QA I believe was called Format QA and there was a quota, if you had more than 6 issues or something you were rejected and had to go back into the queue (for months).
Luxury! With Nintendo you'd often get only one ticket. Any further bugs would cost you further submissions, and months of slippage.