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> Now instead of vendors writing this correctly once for everyone, everyone can do it poorly.

_Vendors_ did it poorly, which is why everyone wanted to get away from them. You could argue they over-corrected and left _too_ much to the user, but better safe than sorry.

Sure users can write bad code as well, but at least it's _consistently_ bad, and fully under their control. There are so many fewer problems nowadays like "oh it works on my desktop, but on this older intel GPU for a user with outdated drivers it segfaults in the driver, and there's nothing we can do to fix it ourselves".



> but on this older intel GPU for a user with outdated drivers it segfaults in the driver

Implying that up to date Intel drivers don't segfault on perfectly valid OpenGL use.




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