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When I was writing my own NES game I found the annotated SMB assembly to be quite informative.

Also, many of the Capcom games used the same basic engine for rendering backgrounds. I modeled my background tile renderer after Ducktales’.

This kind of work really is invaluable.



Do you have a link to the NES game you made? Always interested in checking these out.


I don’t, but I have a link to a post I wrote about it: https://aaroneiche.com/2020/12/30/i-wrote-a-nintendo-game/




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