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Designer here. I have lots of things I can point out for Figma to address or change, but the reason I have these off the top of my head is:

- out of all tools, I picked Figma as clearly the best for UI design

- I've used it enough that I run into multiple edge cases and limitations

- it's my job to identify such limitations and document how they might be addressed by changing the product.

Addressing the root comment, Figma is a design tool with basic prototyping offered, it's not not a prototyping or web publishing tool. It's why it's not judged as a Frontosge (or rather 25 years later, Webflow) alternative.



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