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You can't tell what specific textures it's trying to replicate when it's enhancing detail. It's not magic, but the specifics are uncontrollable.


Sure, my point is that proper remastering is not just applying a couple ML filters. If you're doing that you should either do this selectively or fix the result by other means, i.e. the same thing you would do with dumb processing. This is a labor intensive VFX work, feasible for a new movie but not feasible for a remaster.




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