There's this old stat about video games, oft quoted a decade or more ago in context of Zynga, etc., that one of the largest game market is casual games, and the players are predominantly working-age women.
There's also this hypothesis I saw the other day, that the above is a misattribution: it's not the working-age women who somehow have time to play so much, but rather babies and kids playing on their mothers' devices.
> There's also this hypothesis I saw the other day, that the above is a misattribution: it's not the working-age women who somehow have time to play so much, but rather babies and kids playing on their mothers' devices.
I also wonder what the breakdown of Netflix streaming hours is. I suspect a huge chunk of it is just toddlers and pre-schoolers watching the same episodes of Cocomelon over and over again.
There's also this hypothesis I saw the other day, that the above is a misattribution: it's not the working-age women who somehow have time to play so much, but rather babies and kids playing on their mothers' devices.