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When I said "stack/strategy", the _strategy_ part implied this build-for-each-platform approach.

The question still remains then of which to use for each platform.

On macOS there is Cocoa (Swift or ObjC(++) or pure CPP) and Swift UI.

On Windows there is .NET C# or CPP and a bunch of other stuff.

Any thoughts?



Andy Brice, UK, has quite a successful product, PerfectTablePlan, written in C++ and Qt, and deployed on Windows and Mac, IIRC. His blog, successfulsoftware.net has some posts about why he chose it, and many other interesting posts about the desktop app product business, both the tech and marketing sides.

He also has guest posts sometimes about/by other successful desktop software product creators. One of them was about Beyond Compare, a GUI file comparison tool, written in Delphi, IIRC.

I have read many of his blog posts, and they are quite interesting and informative.


For macOS, native historically (OS X onwards) means Cocoa and Objective-C. Swift and Swift UI are the new kids on the block. I haven't dabbled with them much, but my two cents is Swift is a lot more complicated than Obj-C and Swift UI is less mature than Cocoa. But as I said, that's just my two cents. Your mileage may very.

For Windows, Microsoft has a history of releasing a new UI technology and then deprecating it. Their latest toolkit is WinUI 3. Given Microsofts dedication to backwards compatibility I think you could pick any of their toolkits, even the WinAPI. I should mention that WinUI 3 is an oddball because Microsoft is not shipping it with the OS, but rather vendors (you) must ship the toolkit with your app.

For Linux, the two most popular UI toolkits are GTK and Qt. But in truth Linux is just a kernel and it is the distro that decides what toolkit is "native". Maybe consider which distro(s) you'll target rather than treating Linux as a monolith.


For Mac, I'm not super in touch, but I get the impression Apple is all in on Swift UI, and their developer support model is clear: use old tech at your peril, it may not be supported in the next version. So I would use Swift UI.

For Windows, I think it goes the other way. Microsoft is always coming around with a new UI model that's half-ass and will be dead next year. Use the old ways: MFC will never die.


Apple Nuke their entire developer ecosystem from orbit every few years. Using a cross-platform UI like Qt insulates you from this to an extent. But the downside is that you never get it to look quite 100% native and you may not have easy access to the latest bells and whistles from Apple.

Microsoft can't seem to make up their mind on what UI platform people should be using. It's a mess. But they generally do support old platform, unlike Apple. I gag at thought of writing MFC code in 2024. But each to their own.


>I gag at thought of writing MFC code in 2024.

In any year. Could never grok it, when it was newish, what with its crazy opaque AFX macros, although I could somewhat easily understand Win 32 C programming (Petzold book etc.), even though that was lower level, and I was new to event-driven GUI programming then.


The Win32 API is also seriously ugly. All those struct parameters, mostly full of zeros, and the hungarian notation. I know it is something from an earlier time and can't be changed without breaking everything, but it was hideous even by the standards of the day.


Yes, it was. Delphi, a few years later, was a lot better ...


I've heard a lot of horror stories with Swift UI.

I think it's crazy that it's closed source too. It's a big black box which makes debugging hard. Plus its the kind of framework that does a lot of magic stuff where you scratch your head wondering what is going on.


I wouldn’t say I’ve had horror stories just minor gripes and frustrations. You can mix and match AppKit and UIKit with SwiftUI. So there is always an escape hatch.

SwiftUI is insanely productive when it comes to building mostly simple list and form applications.

I highly recommend that you try it, you can always build a component or large sections using UIKit if you run into issues.

At Ditto almost all of our enterprise customers use SwiftUI over UIKit because SwiftUI is so productive for the vast majority of use cases. Does it have parity with UIKit? No… but it’s never been a dealbreaker for us.


Yeh horror story was probably too strong a word. I need to try it.


I've not tried wxWidgets (C++), but I've written a few small GUI apps in wxPython. It is good. Only built them on Windows, though.

Qt is to PyQt and PySide as wxWidgets is to wxPython, roughly.

Check FLTK (Fast Light Tool Kit) too (C++).




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