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Your comment reminded me…

Long ago – early 80s – UHF & cable-syndicated TV station WPIX (NY) offered live broadcast call-in videogames controlled by the caller's voice yelling "pixx!". Here's a peek of some of the forms it'd take:

https://www.youtube.com/watch?v=UJN9eM84Rq8

"Behind the scenes, the voice activation was really operators in the control room pushing the buttons." :)

The simple control of this 1D PAKU-PAKU game (or others you're considering) could be wholly voice-operated. (A fun trigger word nodding to an old 'Friends' episode might be: "Pivot!")

With modern voice-recognition/voice-printing, it might even be possible to have a multiplayer game where even though N players are all yelling the same trigger-word, the recognition disambiguates the speaker to control only their sprite. Or, use a larger vocabulary of control-words for more actions. 'Nibbler' with yelled commands "Up!"/"Down!"/"Left!"/"Right!" might be diabolically frustrating.



Very cool ! I like the idea of voice controls. Right now I have a 22-foot long LED strip on the fascia of my house. I was thinking of putting a physical button for visitors or random pedestrians to play the games, but voice control would be more fun.


Another thought: have the 1D RGB strip spin around its long-axis to enable rapid LED cycling to stroboscopically plot the domain in 2D, despite the action & rendering array being "only 1D".




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