> there is nothing visible for anyone to actually see
> You tell me where all the money is going
> Other game devs ... develop games ... at a 100x faster pace
> Steam controller
> The Index
Steam Controller gave us Steam Input, which works with:
- Steam Controllers
- Xbox 360 controllers
- Xbox One controllers
- Xbox One S controllers
- PS3 Controllers
- PS4 Controllers
- PS5 Controllers
- WiiU Pro Controllers
- Switch Joycons
- Switch Pro controllers
- A bevy of other third party controllers
All with shareable layouts, hosted by Valve.
The Index gave us Steam VR, which supports:
- Valve Index
- Oculus Rift
- Oculus Rift S
- HTC Vive
- HTC Vive Pro
- HTC Vive Cosmos
- Razer OSVR
- Pimax 4K, 5K, 5K Plus, 8K, and 8K Plus
- Dell Visor
- Samsung Odyssey and Odyssey+
- Acer AH101
- HP WMR
- Lenovo Explorer
- HP Reverb
- Varjo VR-1 and VR-2
Along with their support for OpenXR.
Not to mention Remote Play, and the variety of platforms they support with that. Or the hosting for cloud saves.
I'm not saying this costs billions, but I do think you're missing quite a bit of what Valve do when they launch something. There's quite a lot visible for people to actually see and use.
> You tell me where all the money is going
> Other game devs ... develop games ... at a 100x faster pace
> Steam controller
> The Index
Steam Controller gave us Steam Input, which works with:
- Steam Controllers
- Xbox 360 controllers
- Xbox One controllers
- Xbox One S controllers
- PS3 Controllers
- PS4 Controllers
- PS5 Controllers
- WiiU Pro Controllers
- Switch Joycons
- Switch Pro controllers
- A bevy of other third party controllers
All with shareable layouts, hosted by Valve.
The Index gave us Steam VR, which supports:
- Valve Index
- Oculus Rift
- Oculus Rift S
- HTC Vive
- HTC Vive Pro
- HTC Vive Cosmos
- Razer OSVR
- Pimax 4K, 5K, 5K Plus, 8K, and 8K Plus
- Dell Visor
- Samsung Odyssey and Odyssey+
- Acer AH101
- HP WMR
- Lenovo Explorer
- HP Reverb
- Varjo VR-1 and VR-2
Along with their support for OpenXR.
Not to mention Remote Play, and the variety of platforms they support with that. Or the hosting for cloud saves.
I'm not saying this costs billions, but I do think you're missing quite a bit of what Valve do when they launch something. There's quite a lot visible for people to actually see and use.