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How did they get the architecture so wrong on that "open-world game that involves driving cars and running pedestrians over"?


I assume that is a tongue-in-cheek description for Grand Theft Auto (whichever one they made online). That game series has had various moral discussions / controversy surrounding it since before the first game came out like 25 years ago.


I assume he got that and he was referring to the jankiness of GTA Online.

For example, it took 5+ minutes to load for years, until some random guy fixed it for them [1]. Though I suppose that had little to do with the overall architecture.

[1] https://news.ycombinator.com/item?id=31681515


It uses a client-authoritative peer-to-peer architecture, which has surely led to billions in lost revenue. I'm surprised selling GTA money has done as well as it has, considering anyone could get as much as they wanted for free.


Not Carmageddon?


> Not Carmageddon?

Carmageddon is not an MMO. :-)


Well, neither is GTA to be honest, at least not by default.


Could be APB honestly.




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