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I can't believe the current state of things is so good, that I'd default to using the Proton version of a game over the linux native port.


It's more how bad the state of things is regarding Linux binary compatibility...


I'd ask how we fix this as someone planning to make a linux port of their game. But a place full of consumers in a Valve thread may not be the best place for productive answers.

Like, I've used Linux through college and dual-booted for a good decade, so I'm familiar with how Linux works as a daily driver. But what makes it so hard to distribute a Linux version? Even for devs who do think the same they seem to struggle with that compatibility.


There is the extra complexity of differences between distros and such, but it seems like the biggest reason is simply that companies don't dedicate the same resources to a Linux version that they do to Windows, due to it being a much smaller market.


Alright, thanks. I just want to make sure I'm not walking into some weird pitfall where suddenly some very niche Linux distro has some core graphical issue to address. I know I can't optimize for every flavor of Linux under the sun.


Just optimise for the Steam Linux Runtime, it's cross-distro compatible.




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