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Yeah I know the Franklin series, but that will just turn it into a diorama simulator.

I want the pressure of socioeconomic change to guide me, forcing the city to adapt to previous choices.



SimCity and Railroad Tycoon have technological change over time, but it's just keyed to the date. It sounds like you want a game that nobody has invented yet; perhaps you should be the one who invents it.


Oh, I've definitely toyed with the idea of getting into game dev. After I finish all the other 17 half-baked side projects.




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