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godot ticks at that rate, but if you don't transform UI things, they don't get redrawn. so maybe the framebuffer is switched every frame, but draw calls shouldn't be reissued unless needed.

also, I think it is possible to make it not tick from time updates, but only from input event updates, or maybe an animation actually running. similar to what the editor does.



It still consumes more battery than an HTML page on a browser, doesn't it? Can't tell how significant is the difference, though.




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