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munificent
on March 28, 2023
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Your "simulation" might not need state
Render state usually isn't, but internal simulation and physics often updates using a fixed time step because it avoids many many problems caused by variable frame rates.
https://gafferongames.com/post/fix_your_timestep/
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Search:
https://gafferongames.com/post/fix_your_timestep/