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How many of those failing 80% were working as hard as the Tarn brothers or Eric Barone? I'd be surprised if 1% of them were.

Luck is a big factor, but working hard is an often underrated component. Equating game development, or anything in life, as a lottery is a terrible mindset to be in and sets one up for failure and mediocrity.

Success lies somewhere between cutting one's own losses early, and unrelenting stubbornness.



Just work a little bit harder! You'll make it! If you didn't make it you just didn't try hard enough?

That's pretty fucking toxic and is why the video game industry is such a cesspool of broke dreams. But don't take my word for it. https://www.videogameschronicle.com/news/ea-exec-says-toxic-... is as much a place to start as any


Take an idea, say it is toxic, compare it to other things that have been called toxic in that world.

There's not much space for intelligent discussion to be had here.




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