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I'm so excited to see where they go from here. My fantasy is a version of DF where entity movement isn't locked to a grid, that would open the door for real animations, smooth movement, or even a 3D version.


None of that requires a non-grid based approach. Many puzzle games are grid based but have smooth animation and movement, and rendering it all in 3D is pretty orthogonal. The big problem would be making the entities non-abstract enough that their animations could make some kind of sense visually.


None of that requires a non-grid based approach.

I kinda figured that but I wanted to couch my opinion because the last time it came up I got yelled at a lot when I wanted the sprites to face right when moving right.


They hired another developer for the first time ever, I am thinking this will be a huge boost to development speed.

Granted, I bet the source is.... labyrinthine and will take quite a while to get up to speed.

Now that they have more than one dev they will probably want to use source control...


They have a roadmap [0] for DF that, assuming historical development velocity, will take another 5 odd years to complete. The big upcoming (ignoring the never ending yak shaving that tends to lead DF development) is the Myth and Magic update. Also, boats.

[0] http://www.bay12games.com/dwarves/dev.html




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