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> The problem is that software development is more craft than art

I regularly swing between the two distinct disciplines of art and programming.

With art, you can make mistakes in a painting, and people barely notice. You notice if you're a perfectionist, but generally, unless they're serious art critics, people don't care that you used black instead of navy for a shadow.

Programming is different. A single rogue missing comma and the whole program fails. There is no room for mistakes.

On the other hand, you can incorporate art into programming if that's your thing. This is why I love the demoscene.



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