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Thanks for the amazing work! Here are my notes:

1- Actual surveying of the site was a bit annoying. On one hand, I wanted to scan everything and look at every detail. On the other, I didn't know where I was and didn't want to miss out by my depth-first approach. The automatic surveying routine (clicking next) moves the camera way too fast. Also I guess it doesn't present everything we know of the site. For example I wanted to have a more clear look at the shafts.

So A) provide a minimap for every detail we know of the site to make idealists of us, happy :)

B) slow down the speed of auto-surveyor.

I experienced these same technical problems while traversing the Perspolis site: https://persepolis.getty.edu/

2- What's with the utility wiring in the King's chamber? Is it customary in archeological sites? I thought it should have been done more neatly.

Also, do the "cosmic ray detectors" work by battery power in those wooden boxes? Is there a rule that scientific instruments should be in wooden boxes?

3- How do we know what the main purpose of the Great Pyramid was? Why were the chambers named as King or Queen's chamber when we didn't find any mummies or hieroglyphs inside?

This question especially becomes important when we don't know what the purpose of those clear-cut shafts in chambers was.

4- As an archeologist, what do you think of the works of Erich von Daniken or the claims that ancient human technology couldn't have cut those clear cuts or moved those giant stones?

5- Before seeing this, I just woke up early from a nightmare. I rule out most of it due my brain mixing my personal experiences of the day and university. But, the strange part of that dream was that at the end of it, someone trapped someone else (like in a dome wire-frame cage that is used in catching birds) , and I heard a serious stern voice ordering him to "dig". Next up I woke up and saw this on HN, deciding to have a virtual visit of the internal chambers of the Great Pyramid. Phew! What a coincidence!



On mobile, for the tour, I found the camera moved a bit quickly and would also cut corners.

I think it would be helpful to break the movement down a bit and add intermediate positions. Rotate camera, move along in the direction that your head might realistically travel through the space, and then a final rotation at the destination if needed.




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