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You're thinking on the right path, but I'd suggest going wider than videogames.

I built a math program in Newark that worked stunningly well because it took the level assessment/lessons/testing from Khan and gamified it.

Not gamification in the electronic badge/"you did it!!!"/points sense, but contests between kids, with teams rooting each other on and parents helping run the show.

Education needs genuine praise and involvement to inspire children to put in the necessary effort. But videogaming the experience is a solution in search of a problem. We need less isolation and more coaching.



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