There's a "Show Required" button in the bottom-left of the gameplay screen (i.e., the screen with the timer) that shows the original text with the required terms underlined. Do you see that button?
> 4.
That's weird, because I only use Linux and mostly test in Firefox. If you happen to see any console errors or other clues, feel free to post them.
> 5.
Totally agree. I might establish a forum to make this more feasible, not sure yet.
> 6.
I can understand that notion from the consumer side, but as a maker, I've never had any luck with small voluntary payments. For this particular venture, a major component of the value-add is uncapped access to real human feedback, and this cannot be scaled. Because of that, I can't justify charging anything lower.
To come at it from another angle, I think $100 (or even $300) to learn a life skill that can drastically improve your personal and professional life is a great deal. Especially since the cost of many professional writing courses can be several times higher, in spite of being (in my opinion) much less effective.
If you're hesitant to spend the money, that's fair...consider joining the email list to stay in the loop. Or spend the money, and I'll just give it back to you if you have any regrets :D
> 7.
Interesting, haven't thought about such a thing. Maybe I'll consider it!
> That's weird, because I only use Linux and mostly test in Firefox. If you happen to see any console errors or other clues, feel free to post them.
OK, I can now reliably repro!
At the first screen, _click_ play. Then press enter 5 times.
Every time I do that, I get a stopped timer and no starting text. Same when extensions are disabled. I don't see any obvious errors in the console, other than "Autoplay is only allowed when approved by the user, the site is activated by the user, or media is muted". Which I'm pretty sure I see when I use the mouse to click.
edit:
Refined it a bit more. Every time I use the mouse to click the final button "Go" it works as intended. Every time I press the enter key instead, I get the timer stop & no starting text bug.
I hope you can get some amusement in the fact that I'm procrastinating writing a design doc for work by debugging your writing app. :D
Yup, I did. Also, I noticed that some times the game starts up with the required text, but sometimes I get a blank page.
>other clues...
On it! I triggered the timer stop again by going back and forth using your back links a few times. Another difference is the first time I used the site, I proceeded only with the enter key, not a mouse click. I'll poke at it for a few mins and see if I can find an easy repro case, least I can do...
> or even $300...
I'm afraid to tell you what it would be worth to me, if I knew ahead of time it worked. ;)
I wasn't trying to say "I think $100 is too much for this sort of thing", lol no. (I'd pay $$$ for something like this + a human to evaluate, coach, and push me in the right direction)
I was trying to say "I bet you'll get way more sales if you offer a bite sized trial AND the full package".
> Or spend the money, and I'll just give it back to you if you have any regrets :D
(I was already mentally gearing up to commit to buying it, and trying to do at least 1 a day starting with my next paycheck, tomorrow. ;) )
> Maybe I'll consider it!
Please do! I've now gone through a few times to see different prompts and I'd love a easy, medium, hard tag, because some are much easier than others, and, psychologically, being able to choose those in advance makes it easier for me to force myself to actually do it.
Ran in private mode w/o extensions, still can repro. There's gotta be some difference between giving the final button a click, and whatever happens in a browser when I press enter. I don't know anything about browser programming but hopefully that helps you find it.
> 3.
There's a "Show Required" button in the bottom-left of the gameplay screen (i.e., the screen with the timer) that shows the original text with the required terms underlined. Do you see that button?
> 4.
That's weird, because I only use Linux and mostly test in Firefox. If you happen to see any console errors or other clues, feel free to post them.
> 5.
Totally agree. I might establish a forum to make this more feasible, not sure yet.
> 6.
I can understand that notion from the consumer side, but as a maker, I've never had any luck with small voluntary payments. For this particular venture, a major component of the value-add is uncapped access to real human feedback, and this cannot be scaled. Because of that, I can't justify charging anything lower.
To come at it from another angle, I think $100 (or even $300) to learn a life skill that can drastically improve your personal and professional life is a great deal. Especially since the cost of many professional writing courses can be several times higher, in spite of being (in my opinion) much less effective.
If you're hesitant to spend the money, that's fair...consider joining the email list to stay in the loop. Or spend the money, and I'll just give it back to you if you have any regrets :D
> 7.
Interesting, haven't thought about such a thing. Maybe I'll consider it!