We do have a lot of considerations for latency. Early footage is well, early.
Head/room tracking is being worked on, but I'll keep people updated with results.
AR latency... we're basically just brute forcing it. >90 FPS cameras, dump the data uncompressed via PCIe Gen3 x4 onto the compute pack, display it. Still working on the hardware verification but it should be doable within a frame assuming there isn't a hidden bottleneck somewhere.
Head/room tracking is being worked on, but I'll keep people updated with results.
AR latency... we're basically just brute forcing it. >90 FPS cameras, dump the data uncompressed via PCIe Gen3 x4 onto the compute pack, display it. Still working on the hardware verification but it should be doable within a frame assuming there isn't a hidden bottleneck somewhere.