There are two layers of entropy in what I'm looking at, but I only got like two hours of sleep last night.
There's the entropy of the password from which the hash is generated, which is clearly what you're addressing.
But in the game I'm seeing, the hash itself is unknown but the game gives you feedback on the contents. So pinning characters of the hash cuts down on that search space. Then there's still the matter of finding a plaintext that hashes to that value, which as you've said should evade this sort of analysis.
There's the entropy of the password from which the hash is generated, which is clearly what you're addressing.
But in the game I'm seeing, the hash itself is unknown but the game gives you feedback on the contents. So pinning characters of the hash cuts down on that search space. Then there's still the matter of finding a plaintext that hashes to that value, which as you've said should evade this sort of analysis.