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Hands down, Blender. See Ian Hubert’s channel[0] for samples of what can be achieved with Blender by a tiny team.

His examples tend to be specific to VFX, but Blender is quite general-purpose as far as motion design goes with an NLE, support for the familiar “expressions” paradigm, and so on.

[0] https://www.youtube.com/watch?v=RxD6H3ri8RI



Blender seconded.

I mean, can you code procedural FX with Python in After Effects? You can in Blender. And it's free.

2.90 is shockingly good.


Blender's video tools have been overlooked recently. Video work is limited.


I use Blender and Ian Hubert’s recent work is what got me into it. It’s an excellent tool when it comes to the kind of motion-tracked work he does (and which I hope to get into) but for quickly cutting together motion graphics I have not found it to be as handy.




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