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Games and sports are usually their own artificial sub-context with intentional limitations and scarcity of items, rather than following the real-world market and having item cost being based on time to develop.

For example it's obvious that you could produce Pikachu Illustrator cards (https://i.imgur.com/Q9kUFq8.png) for far less than the $200,000 one sold for. Or create a new card with arbitrarily high stats.

I don't think it's reasonable to expect regular market rules to apply to a game, or vice versa.



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