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Death Stranding PC: how next-gen AI upscaling beats native 4K (eurogamer.net)
3 points by lagadu on July 28, 2020 | hide | past | favorite | 1 comment


Now, the reason it's better than native is because a DLSS upsampled image effectively gets AA "for free" as part of the process and doesn't suffer from the image degradation from using Temporal Anti-Aliasing but I find it mind-boggling how it can do real time processing of every frame and achieve results as good as the best possible cases for native rendering.




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