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Also a privacy issue. If your app reveals the IP of other users, it will lead to "interesting" effects like someone DoSing the home internet connection of a presenter whose stream they want to disrupt.


That's such a flaw in the Internet's architecture. IP was never designed for such a hostile environment.


DoS could be handled by stateful multicast firewalls, yes?


That requires infrastructure changes, which is pretty much impossible as nobody has a vested interest and its herding cats. P2P means over existing networks.

I forgot to write though: I am not convinced this is that big a problem in the real world, and there are other mitigations. One would be a "poor man's Tor," onion routing over just 1-2 hops. Since you are propagating and aggregating P2P anyway, its not going to be that expensive. Doesn't make DOS impossible but makes it tough enough to deter amateurs.




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